StatusEffectData


Description
StatusEffectDatas contains all of the necessary data to describe a StatusEffect.
Properties
Group
The Status Effect group. Multiple groups can be selected.
ComparableName
The ComparableName that groups similar effects together.
BaseValue
The base value is used mainly when calculating how effects should be stacked. An Effect can use this value over its own.
Icon
An optional sprite to keep a reference to.
StatusEffectName
An optional name to keep a reference to.
Description
An optional description to keep a reference to.
AllowEffectStacking
True if multiple StatusEffects of the same StatusEffectData can exist on the same MonoBehaviour.
NonStackingBehaviour
When stacking is not allowed, the behaviour determines how to resolve a situation when the same StatusEffect is added. See below for more information.
MaxStack
The maximum stack that can be added to a MonoBehaviour.
Effects
The list of Effects.
Conditions
The list of Conditionals.
Modules
The list of Modules.
Non-Stacking Behaviour
The non-stacking behavior determines how a duplicate status effect should resolve.
MatchHighestValue
Match Highest Value will take the value of the effect and recalculate the duration to the equivalent final value over the time. This is the recommended option for non-stacking behaviour.
TakeHighestValue
Regardless of the durations, use the effect with the highest value.
TakeHighestDuration
Regardless of the value, use the effect with the highest duration.
TakeNewest
Use the newest effect.
TakeOldest
Use the oldest effect.
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