StatusEffect
Description
StatusEffects hold the StatusEffectData and duration.
Properties
Data | The StatusEffectData reference. |
Timing | A StatusEffectTiming enum that designates the timing of the effect (Duration, Infinite, Event, Predicate) |
Duration | How long the effect will last. This may be in seconds but can also be tied to UnityEvent invocations. |
Stack | The int value count of how many stacks of the effect there are. |
Actions
Started | Invoked when the effect starts. |
Stopped | Invoked when the effect stops. |
OnDurationUpdate | Invoked when the duration value is changed. |
OnStackUpdate | Invoked when the stack value is changed |
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