Status Effect Framework
CtrlK
4.0.0
4.0.0
  • 🏠Overview
  • 🧑‍💻Setup
  • ⚙️Settings
  • 🔌Other support
    • Unitask
    • Netcode for GameObjects
    • Entities / Netcode for Entities
      • Adding and removing effects
      • How to setup Modules
      • Dynamically updating the Status Effect Database
    • Localization
  • 📜Type Specifics
    • Classes
      • StatusManager
        • GetStatusEffect
        • GetStatusEffects
        • GetFirstStatusEffect
        • AddStatusEffect
        • RemoveStatusEffect
        • RemoveAllStatusEffects
      • StatusEffect
      • StatusVariable
        • StatusFloat
        • StatusInt
        • StatusBool
        • SetManager
      • Condition
      • Effect
    • Scriptable Objects
      • Module
      • ModuleInstance
      • ComparableName
      • StatusEffectData
      • StatusName
        • StatusNameFloat
        • StatusNameInt
        • StatusNameBool
      • StatusEffectDatabase
        • Get
        • Add
        • TryAdd
        • GetValueOrDefault
        • TryGetValue
        • ContainsKey
        • IsUnique
    • Structs
      • StatusEffectGroup
  • Links
    • GitHub
    • Discord
    • License
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  1. 🔌Other support

Localization

The only change when using Unity's Localization package is that the optional fields for name and description on StatusEffectDatas will become LocalizedStrings instead of regular strings.

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Last updated 2 months ago