Status Effect Framework
4.0.0
4.0.0
  • 🏠Overview
  • πŸ§‘β€πŸ’»Setup
  • βš™οΈSettings
  • πŸ”ŒOther support
    • Unitask
    • Netcode for GameObjects
    • Entities / Netcode for Entities
      • Adding and removing effects
      • How to setup Modules
      • Dynamically updating the Status Effect Database
    • Localization
  • πŸ“œType Specifics
    • Classes
      • StatusManager
        • GetStatusEffect
        • GetStatusEffects
        • GetFirstStatusEffect
        • AddStatusEffect
        • RemoveStatusEffect
        • RemoveAllStatusEffects
      • StatusEffect
      • StatusVariable
        • StatusFloat
        • StatusInt
        • StatusBool
        • SetManager
      • Condition
      • Effect
    • Scriptable Objects
      • Module
      • ModuleInstance
      • ComparableName
      • StatusEffectData
      • StatusName
        • StatusNameFloat
        • StatusNameInt
        • StatusNameBool
      • StatusEffectDatabase
        • Get
        • Add
        • TryAdd
        • GetValueOrDefault
        • TryGetValue
        • ContainsKey
        • IsUnique
    • Structs
      • StatusEffectGroup
  • Links
    • GitHub
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    • License
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  • Description
  • Methods
  1. πŸ“œType Specifics
  2. Classes

StatusVariable

Abstract Class

Description

The StatusVariable is an abstract class inherited by the StatusFloat, StatusInt, and StatusBool.

Methods

Name
Description

SetManager

Assigns a StatusManager instance to read StatusEffect data from.

PreviousStatusEffectNextStatusFloat

Last updated 2 months ago