Status Effect Framework
4.0.0
4.0.0
  • 🏠Overview
  • πŸ§‘β€πŸ’»Setup
  • βš™οΈSettings
  • πŸ”ŒOther support
    • Unitask
    • Netcode for GameObjects
    • Entities / Netcode for Entities
      • Adding and removing effects
      • How to setup Modules
      • Dynamically updating the Status Effect Database
    • Localization
  • πŸ“œType Specifics
    • Classes
      • StatusManager
        • GetStatusEffect
        • GetStatusEffects
        • GetFirstStatusEffect
        • AddStatusEffect
        • RemoveStatusEffect
        • RemoveAllStatusEffects
      • StatusEffect
      • StatusVariable
        • StatusFloat
        • StatusInt
        • StatusBool
        • SetManager
      • Condition
      • Effect
    • Scriptable Objects
      • Module
      • ModuleInstance
      • ComparableName
      • StatusEffectData
      • StatusName
        • StatusNameFloat
        • StatusNameInt
        • StatusNameBool
      • StatusEffectDatabase
        • Get
        • Add
        • TryAdd
        • GetValueOrDefault
        • TryGetValue
        • ContainsKey
        • IsUnique
    • Structs
      • StatusEffectGroup
  • Links
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    • License
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  • Declaration
  • Description
  • Declaration
  • Parameters
  • Description
  1. πŸ“œType Specifics
  2. Classes
  3. StatusManager

RemoveAllStatusEffects

Declaration

public static void RemoveAllStatusEffects()

Description

Removes all StatusEffects from the StatusManager.


Declaration

public static void RemoveAllStatusEffects(StatusEffectGroup group)

Parameters

Name
Type
Description

group

StatusEffectGroup

The StatusEffectGroup of the StatusEffectData used by the StatusEffects that should be removed.

Description

Removes all StatusEffects from the StatusManager that contains the given string group name.

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Last updated 2 months ago