StatusManager
The StatusManager contains all of the StatusEffects on a GameObject.
Last updated
The StatusManager contains all of the StatusEffects on a GameObject.
Last updated
Displays the list of currently active StatusEffects and can add or remove effects through its public methods.
effects | An IReadOnlyList of currently active StatusEffects. |
Overrides real-time duration to decrementing from a UnityEvent. | |
Resets the time override to being real-time. | |
Returns a list of the StatusEffects on the StatusManager. | |
Adds a new StatusEffect to the StatusManager. | |
Remove a StatusEffect from the StatusManager. | |
Remove all StatusEffects from the StatusManager. |
onStatusEffect | Invoked when a StatusEffect is added or removed. |