StatusEffect
Last updated
Last updated
data
The StatusEffectData reference.
timing
A StatusEffectTiming enum that designates the timing of the effect (Duration, Infinite, Event, Predicate)
duration
How long the effect will last. This may be in seconds but can also be tied to UnityEvent invocations.
stack
The int value count of how many stacks of the effect there are.
started
Invoked when the effect starts.
stopped
Invoked when the effect stops.