StatusEffects hold the StatusEffectData and duration.
data
The StatusEffectData reference.
duration
How long the effect will last. This may be in seconds but can also be tied to UnityEventarrow-up-right invocations.
stack
The int value count of how many stacks of the effect there are.
started
Invoked when the effect starts.
stopped
Invoked when the effect stops.
Last updated 1 year ago