# Dynamically updating the Status Effect Database

A note in the [StatusEffectDatabase](../../type-specifics/scriptable-objects/statuseffectdatabase) explains that additional work will need to be done to sync the database across clients if using Netcode. However, upon first starting the game, an ECS system converts the database into burstable types for efficiency. This "refresh" will need to be manually invoked. As such, you can make changes to the database using the regular method and when an update is needed simply create a new request.

{% code overflow="wrap" fullWidth="true" %}
```csharp
EntityManager.CreateEntity(typeof(StatusReferencesSetupRequest))
```
{% endcode %}
