# Overview

<figure><picture><source srcset="https://content.gitbook.com/content/sszhq0oU5VbBUcBr6f13/blobs/3y7bOgd4DXWcq6jyv3v8/d_StatusEffectData%20Icon.png" media="(prefers-color-scheme: dark)"><img src="https://content.gitbook.com/content/sszhq0oU5VbBUcBr6f13/blobs/RUT7945ztyjBezXvUuVd/StatusEffectData%20Icon.png" alt="" width="188"></picture><figcaption></figcaption></figure>

## Welcome to the Status Effect Framework

Status Effect Framework is a framework for implementing status effects into any game. It is easy to use, and fully customizable.

<figure><img src="https://365310699-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2Fsszhq0oU5VbBUcBr6f13%2Fuploads%2F5KwnF9l1ag62003OFkt2%2FStatusEffectVFX-4.0.0.gif?alt=media&#x26;token=249d05b3-5420-4aa5-adf8-d364e759c94d" alt=""><figcaption></figcaption></figure>

## Want to jump right in?

For a quick tutorial on how to setup the framework for your game look at:

{% content-ref url="setup" %}
[setup](https://maraudical.gitbook.io/status-effect-framework/setup)
{% endcontent-ref %}

## Want to deep dive?

For more information about the various tools at your disposal take a look at:

{% content-ref url="type-specifics" %}
[type-specifics](https://maraudical.gitbook.io/status-effect-framework/type-specifics)
{% endcontent-ref %}
