Status Effect Framework
4.0.0
4.0.0
  • 🏠Overview
  • 🧑‍💻Setup
  • ⚙️Settings
  • 🔌Other support
    • Unitask
    • Netcode for GameObjects
    • Entities / Netcode for Entities
      • Adding and removing effects
      • How to setup Modules
      • Dynamically updating the Status Effect Database
    • Localization
  • 📜Type Specifics
    • Classes
      • StatusManager
        • GetStatusEffect
        • GetStatusEffects
        • GetFirstStatusEffect
        • AddStatusEffect
        • RemoveStatusEffect
        • RemoveAllStatusEffects
      • StatusEffect
      • StatusVariable
        • StatusFloat
        • StatusInt
        • StatusBool
        • SetManager
      • Condition
      • Effect
    • Scriptable Objects
      • Module
      • ModuleInstance
      • ComparableName
      • StatusEffectData
      • StatusName
        • StatusNameFloat
        • StatusNameInt
        • StatusNameBool
      • StatusEffectDatabase
        • Get
        • Add
        • TryAdd
        • GetValueOrDefault
        • TryGetValue
        • ContainsKey
        • IsUnique
    • Structs
      • StatusEffectGroup
  • Links
    • GitHub
    • Discord
    • License
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On this page
  • Welcome to the Status Effect Framework
  • Want to jump right in?
  • Want to deep dive?

🏠Overview

Welcome to the Status Effect Framework

Status Effect Framework is a framework for implementing status effects into any game. It is easy to use, and fully customizable.

Want to jump right in?

For a quick tutorial on how to setup the framework for your game look at:

🧑‍💻Setup

Want to deep dive?

For more information about the various tools at your disposal take a look at:

Type Specifics
NextSetup

Last updated 2 months ago